![]() ![]() ![]() tar (#8231)įix: A few race conditions in netcode (#8227, #8228, #8229)įix #7838: Crash relating to group creation and renaming (#8223)įix #8104: Fix window resizability when going from fullscreen to windowed mode (#8211)įix: Display banlist's indexes correctly (#8209)įix: Possible desync with subsidy creation (#8159)įix #8131: Draw small bridges pillars in more places (#8149)Ģ files changed, 7 insertions(+), 8 deletions(-)ĭiff -r ed29023e6ffd -r 4e1b547583eb games/openttd/Makefile To: Subject: : pkgsrc/games/openttd openttd: Update to 1.10.3Ĭhange: Also make roadside trees match the tree transparency option (#8245)įix: Center text and icons in the status bar vertically (#8273)įix: Set invalid road and tram types for rail tunnel ends (#8269)įix #7980: Properly invalidate mouse-over station coverage highlight (#8263)įix #8250: Company infrastructure window always omits last road/tramtype (#8251)įix #8162: Improve error message when converting town owned road (#8247)įix #8216: Don't show floating text on autoreplace if cost is 0 (#8244)įix #8129: Crash if a news message expires while viewing the endgame screen (#8243)įix #8221: Use more specific error message when a bridge is too long (#8240)įix #8230: Resolve "." when opening files in.Sorting of most lists based on various criteria (vehicle, station, town, industries, etc.: pkgsrc/games/openttd openttd: Update to 1.10.3 These include:Ĭonvert rail tool (to electrified rail, monorail, and maglev)ĭrag&drop support for almost all tools (demolition, road/rail building/removing, stations, scenario editor, etc) Lots of effort has been put into making OpenTTD easy to use. Zooming further out in the normal view and zooming out in the small map OpenTTD has already been translated into over 50 languagesĭynamically created town names in 18 languages, plus NewGRF support for additional languagesįreely distributable graphics, sounds and music Significant internationalisation support. Save games using zlib compression for smaller sizes, while not interrupting gameplay Many configuration settings to tune the game to your liking Support for TTDPatch NewGRF features offering many options for graphics and behaviour configuration/modificationĭrive-through road stops for articulated road vehicles and trams Presignals, semaphores, path based signalling Reworked airport system with many more airports/heliports (e.g. Longer and higher bridges including several new designs, plus fully flexible tracks/roads under bridges The possibility to build on slopes and coastsĪdvanced/conditional orders, share and copy orders Larger, non-uniform stations and the ability to join them togetherĭifferent configurable models for acceleration of vehiclesĬlone, autoreplace and autoupdate vehicles New pathfinding algorithms that makes vehicles go where you want them toĪutorail/-road build tool, improved terraforming In game downloading of AIs, NewGRFs, scenarios and heightmaps IPv6 and IPv4 support for all communication of the client and server Stable multiplayer mode for up to 255 players in 15 companies, or as spectatorsĭedicated server mode and an in-game console for administration Significant enhancements from the original game include: Many features were inspired by TTDPatch while others are original. OpenTTD is modelled after the original Transport Tycoon game by Chris Sawyer and enhances the game experience dramatically. It attempts to mimic the original game as closely as possible while extending it with new features. OpenTTD is an open source simulation game based upon the popular Microprose game “Transport Tycoon Deluxe”, written by Chris Sawyer.
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